SolidWorks 2010 Multiple Materials in Multibody parts

In the SolidWorks 2010 Beta 2, there was only one entry in the What’s New file under Parts.  It is a rather modest statement regarding the fact that each body within a multibody part can now be assigned its own material.

You can assign different materials to individual bodies in a multibody part. The material assignments are used by mass properties, drawing section views, and SolidWorks Simulation.

That’s it!  That’s all the Beta 2 What’s New file said.  It didn’t even say how to add material to different bodies!  (Beta 3 did add some information, but not a lot.)  Even the embellishment regarding where the material information is used doesn’t do this new capability any justice.  Think about it!  Are you kidding me?!  SolidWorks now allows us to give a different material to each body within a multibody part!  Composites can now have material information included in the part file! No more guessing, estimating, averaging out properties!  No more funky assemblies to try to get around the previous limitation!  For example, the user can now model a part and its coating in one file to accurately run FEA simulations!

OK, so how does one add material to each of the bodies within a multibody part?  A general material can still be specified in the same way as before.  RMB click on the Material heading within the FeatureManager of the part, then choose Edit Material.  This will assign a material to the overall part.  The steps are just a little different to assign material to a specific body. LMB click on the Solid Bodies folder.  RMB click on the body which will have the different material, then pick the material for that body.  When complete, the Solid Body will have its material listed underneath within the Solid Bodies folder.

SolidWorks 2010 More speed tests (Tune-up III)

So, I set out to make really bad use of Delete Face and Surface-Fill features.  This would be a completely outside the box type of screwing around that might not be expected, just to see if I can maximize the contrast between speed improvements from SolidWorks 2009 to SolidWorks 2010.

The motor-casing model that comes in the Samples folder of SolidWorks 2009 seems to tax SolidWorks a bit as is, all without any fancy features.  In SW 2009, I used the Delete Face feature to remove all of the internal walls in the main casing.  This was followed up with horrible Surface-Fill to patch the hole.  (Please take note of the rather unnecessarily wavy Surface-Fill results.)  After saving and Rebuilding twice, I checked the model’s Statistics.  The image below represents one of the better Rebuild (CTRL-Q) results I was able to achieve in SW 2009.  No surprizes.  Surface-Fill is on top and Delete Face is near the top.

Next, in SolidWorks 2010, I opened that very same file.  After saving in SW 2010 format, I closed the file and reopened it, then checked the Rebuild results there.  Strange….  I didn’t notice much of a difference.  This was starting to look a bit like my previous round of tests on another model (See the previous article in this series).  To check this further, another test needed to be done.

I deleted the Delete Face and Surface-Fill features and recreated them from scratch in within SW 2010.  Three things happened.  First, I was able to more quickly access both the Surface-Fill and Delete Face commands.  Second, SolidWorks made a much more logical choice in how to form the Surface-Fill feature.  Note how smooth it is versus the same feature created in the same fashion within SW 2009 (predictable results when creating features is another area where SW 2010 has improved). Third, look at what happened to the Delete Face Rebuild times!

Surface-Fill time reduced from 5.13s to 3.16s.  Delete Face time reduced from 0.63s to 0.09s!  It may be that the Surface-Fill time is more a factor of the simpler form than improvements in the underlying code.  However, since the software did make a more logical choice in the formation of the Surface-Fill, this still kinda counts.  Either way, the big news is the time savings on Delete Face!

Who really cares?!

OK,  OK, now the question from many comes up, “I’ve never use Delete Face; who cares about it!?”  In fact, in my test here, the difference in Rebuild times is entirely traced back to the Surface-Fill and Delete Face features.  No other Rebuild improvements are witnessed in any of the more common features.  So where does this leave individuals whose focus is on machine or sheet metal parts, where Delete Face would generally be very bad practice?  Well, as mentioned in the previous article, other areas have also been improved.

Improvements to multibody parts and related commands, Weldment cutlist updates, and equation performance have been reported by SolidWorks Corp.  Other areas may have also been improved, but I have yet to get confirmation of those.  The funny thing is that performance improvements aren’t really covered in the SolidWorks 2010 What’s New file!

In the What’s New file, I only found information about selecting a large number of entities within a sketch to create blocks as being “much faster”, and that Copy and Paste within Sketch mode is faster.  Nothing else readily comes up!  So, why does it seem that SolidWorks Corp is letting one of the more significant improvements in SolidWorks 2010 go under-reported (practically by word of mouth)?  I only found out about these improvements because the faster times for Delete Face was briefly demonstrated at the recent Blogger Event at SolidWorks HQ in Concord, MA.

The cynical side of me might say they’ve made no big announcement because they don’t want to make a big deal about how slow SolidWorks has been in the past.  However, the devil’s advocate might say that they’ve made so many improvements, they may not have a collected list of those items even now (as the case may actually be), and certainly didn’t have that list when the What’s New file was released.  Either way, it is almost fun trying to find the speed improvements, like an Easter Egg hunt (pun intended…and if you understand why that is a pun, you are truly a geek).