SOLIDWORKS World 2015 Top Ten List is still growing

SolidWorks World 2015 Top Ten LIst

SOLIDWORKS World 2015 Top Ten list is sill growing.  The total number of submissions is at 592 as of 1PM EST today (11/19/2014)!  We may even hit 600 by the end of the day.  That would be 50 more submissions than last year.  Get your ideas in!

Submissions are made via the SOLIDWORKS Forums in the General area under SOLIDWORKS World 2015 Top Ten and then Ideas.  Or, you can go directly there via this link: Submit your ideas!  Remember, you have to be signed into the SOLIDWORKS Forum to see and submit ideas.

If you’d like to read more about the Top Ten Ideas for SOLIDWORKS World 2015 (including what makes a good submission), see this article: Adding your ideas to the SOLIDWORKS World 2015 Top Ten List is easy.

 

Year of the Angle Dimension – Part 5 – Take a 180

This entry is part 5 of 5 in the series SOLIDWORKS 2015 - Year of the Angle Dimension

What do you do when you need to create an angle dimension at 180 degrees? Maybe you need a 180 degree angle driving dimension between two sketch lines for sketch mechanisms. Maybe you just want to show the relationship between two parts of an assembly at a particularly point in their motion relative to each other, expressed as configurations. Or, maybe you just want to create a 180 degree angle, just because. Previously, you were blocked from creating such a dimension directly. In order to create a 180 degree dimension, you had to move some geometry (sketch line, components, features) slightly off 180 degrees, create your dimension, then edit whatever was necessary in order to restore the 180 degree angle.

SOLIDWORKS 2015 Smart Dimension tool now supports the creation 180 degree dimensions directly. No longer is it necessary to use the workaround. For sketches, the two lines that form the rays of the 180 degree angle must either share a vertex, or be separated where a vertex is inferred from their intersection.  Just start the Smart Dimesnion tool and select two colinear non-overlapping entities, and a 180 degree angle will be generated for you.

180 DEGREES